Factsheet

Developer:
Greg Batha
Based in Los Angeles, USA

Release date:
November 2012

Platforms:
Web browser

Website:
gregbatha.com/branches

Regular Price:

FREE

Description

PolyBranch is a minimalist 3D game. Dodging branches may seem easy at first, but how long can you hold up as you approach terminal velocity?

History

PolyBranch was made in less than a month for the Github Game Off in 2012. It was an exercise in creating a generative environment using the Processing programming language. After the game jam, work began on an expanded version with a subtle narrative. This version was never completed.

Features

  • High speed endless play
  • Generative environment
  • Minimal audio visual style
  • Runs in any modern web browser without plugins

Videos

Gameplay Video YouTube


Images

download all screenshots & photos as .zip (207KB)
polybranch1.png
polybranch2.png
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There are currently no logos or icons available for PolyBranch. Check back later for more or contact us for specific requests!


Awards & Recognition

  • "Winner Github Game Off 2012" Github, 18 December, 2012


Selected Articles

  • "Those who enjoy the quick maneuvering may enjoy Greg Batha's PolyBranch."
    - John Polson, Indie Games

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About Greg Batha

Boilerplate
Greg Batha is an interactive developer in Los Angeles. He is obsessed with using technology to create art and unique experiences. Greg is a proud member of Glitch City LA and is super into emojis ( º u º )v

More information
More information on Greg Batha, our logo & relevant media are available here.


PolyBranch Credits

Greg Batha
The guy who made the game


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks