Based in Los Angeles, USA
PolyBranch is a minimalist 3D game. Dodging branches may seem easy at first, but how long can you hold up as you approach terminal velocity?
PolyBranch was made in less than a month for the Github Game Off in 2012. It was an exercise in creating a generative environment using the Processing programming language. After the game jam, work began on an expanded version with a subtle narrative. This version was never completed.
- High speed endless play
- Generative environment
- Minimal audio visual style
- Runs in any modern web browser without plugins
Gameplay Video YouTube
Logo & Icon
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Awards & Recognition
- "Winner Github Game Off 2012" Github, 18 December, 2012
- "Those who enjoy the quick maneuvering may enjoy Greg Batha's PolyBranch."
- John Polson, Indie Games
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About Greg Batha
Greg Batha is an interactive developer in Los Angeles. He is obsessed with using technology to create art and unique experiences. Greg is a proud member of Glitch City LA and is super into emojis ( º u º )v
More information on Greg Batha, our logo & relevant media are available here.
The guy who made the game